Mythic has been almost everything I could have asked from it. - werkgeversreview Anonieme werknemer bij Mythic Entertainment

5,0
24 jan 2013
Anonieme werknemer
Aanbevelen
Goedkeuring directeur
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Pluspunten

As some of the earlier reviews can attest, Mythic has gone through dynamic change recently--and it has emerged far the better for it. The studio is active and agile, and the leadership is trying very hard to be transparent. It is easier here than any place I have worked to expand one's role and try new ideas. The management hierarchy is very flat; there's not a lot of middle management, which means that communication is usually very clear. There is a strong sense of working together.

Minpunten

Mythic is now a mobile studio, and anyone who is looking to make the kind of games Mythic used to make (large-scale MMOs) should think twice. Also, because the studio's structure recently changed, things are moving very quickly and it can be difficult to keep up with all that's going on. All signs point to this being temporary, though.

Ontdek andere reviews over Mythic Entertainment

5,0
24 jun 2024
Aanbevelen
Goedkeuring directeur
Zakelijk vooruitzicht

Pluspunten

Entertainment improvement is advised as they are good

Minpunten

There are no downsides there

5,0
23 mrt 2013
Aanbevelen
Goedkeuring directeur
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Pluspunten

In the past year, Mythic has been revitalized, re-energized, and created a great new atmosphere for employees. As a small part of Electronic Arts, it has all the perks of the small indie studio atmosphere (flat management, personal attention to employee needs, and great camaraderie) with the benefits of a being a part of one of the biggest companies in the industry (the ability to work with people at studios all over the world, presence at the big game conferences in a big way, and great benefits). A combination of game studio veterans and those new to the business - Mythic supports the growth of individual employees and offers a lot of unique opportunities - while maintaining the kind of atmosphere that you would want and expect from a video game company.

Minpunten

We're not close enough to EA headquarters (which is both good and bad) but it means we're not always recognized like some of the bigger studios. Still have to deal with corporate bureaucracy, which manifests as a lot of paperwork - but not all that often.

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