Pluspunten
- Great people to work with, that try to create a fun and good environment
- Fun projects that can be inspiring to work on
Minpunten
- Terrible communication, even though one of the pillars of the company is to "speak true" - it rarely is the case
- Bad management and directors. Pretty much all directors hold their current positions based on nepotism and not skill, which shows. Everything is planned as if done by amateurs.
- Some of the lowest salaries you'll see. They'll blame that on the local competition, but the local competition is paying criminally low already. If you compare to other studios in similar situations and sizes as IOI, you'll realize that your salary will be way below average.
- Preaches no crunch culture and pride themselves on that they have never crunched. This couldn't be farther from the truth. We crunch, and recently it's been a lot of it. Yet the studio doesn't want to openly call it crunch, and instead labels it as us being "passionate". We are not passionate. We are crunching. Be honest.
- The inexperience and miscommunication of certain producers and leads is horrible. Again, communication between teams is bad as it is, and with a game release on the horizon, everyone is focusing on fixing the product rather than fixing the team that is building it.