Fun culture, poor management - werkgeversreview Anonieme werknemer bij Idean

2,0
24 jun 2015
Anonieme werknemer
Aanbevelen
Goedkeuring directeur
Zakelijk vooruitzicht

Pluspunten

-- Fun activities like industry happy hours, UX summits, and company-wide trips (Hawaii last year, Iceland this year!) -- Great people

Minpunten

1. Below median pay. The company pays on extravagances like parties and trips (which are fun) but everyone is getting paid maybe 60% of what their market salaries should be! 2. HUGE turnover. In a 1 month period, we lost 80% of our development team in Palo Alto. If you check LinkedIn, you'll see no developer or designer stays more than a year. Its even worse for sales -- after 6 months, they're all let go. 3. Lack of focus. Why in the world would we pay to produce a music video when you can't even keep your employees?!?!?! 4. Work quality is iffy -- we have a very low rate of return clients and most of our team are junior designers or devs (not withstanding their titles) an the senior people are flown in from Finland to spend a few weeks to oversee critical projects.

Ontdek andere reviews over Idean

5,0
30 jun 2023
Aanbevelen
Goedkeuring directeur
Zakelijk vooruitzicht

Pluspunten

This was one of the most fun workplaces I’ve worked at. Lots of interesting clients and design problems to tackle.

Minpunten

Nothing I can think of tbh.

4,0
6 jun 2018
Aanbevelen
Goedkeuring directeur
Zakelijk vooruitzicht

Pluspunten

I've been able to work on some of the most fun, future thinking and design-oriented projects of my career in a wide range of industries with some incredibly talented designers while at Idean. Each project has allowed me to explore new methods of workshopping, problem solving and design in areas beyond traditional interface design to solve real challenges faced by companies today and speculated for tomorrow. An extremely family-oriented culture that is a lot of fun, offers good work/life balance and fun activities.

Minpunten

The biggest challenges facing Idean are around communication between different people in different studios in terms of documentation, artifacts and resources and opportunities. This is especially true between the individual contributors, middle management and the C-Level, who are very busy trying to manage a strained relationship with our acquisition partner, Capgemini. This has made it difficult to improve process and communication throughout the organization which mostly becomes apparent in between projects. During client engagements, everything goes very smoothly and everyone is able and eager to pitch in ideas and concepts to help people to grow into the best designer they can be.

3
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